SIM-DUNUN
by Quilcom
4.3 / 5     (6 votes)
Win32 Win64
   
VST
SIM-DUNUN aims to simulate the various sounds of this type of African drum, including the so-called Talking drum.

In a traditional setting these drums normally provide a rhythm to be accompanied by one or more djembe players, so this synth is a companion for my Quilcom SIM-DJEMBE.
Downloads
Basatu Feb 23 2023
Feb 23 2023
Downloaded but there's no installer, so I'm stuck with the plugin files
Me again May 25 2023
May 25 2023
Colleague, there are many plugins that do not need an installer but only the .DLL file (of course only valid for Windows). Create an empty folder, write it with the name of the plugin (e.g. SIM-DUNUN in this case). Unzip the files downloaded here into your created folder. Then copy the folder to your DAW's vst folder. Make sure you use the right version, e.g. 32 or 64 bit. Cubase, for example, no longer supports 32-bit plugins.
HammyWammy Jan 27 2023
Jan 27 2023
I placed the dll file into my plugins folder but it wouldn't show up in ableton. Anyone have the same problem?
whippettybbuubwhuup Jul 26 2022
(2 / 5)
Jul 26 2022
I'd love to like this but there are three problems that I think prevent this from reaching its full potential. One is that there is always this undesirable metallic ring at around 1k hertz often present on the drum that really muddies up the sound and you can't turn it down with any of the knobs. You can really hear it when you pitch the sound up, the sound gets really muddy and harsh, almost like there was lowpassed digital distortion involved. Two is that the stick oscillator does not sound very good, it's too sharp and synthetic. Three is that if you sample this and look at the samples in waveform view next to samples of a real drum, you can immediately tell which one is real and which synthetic. It's because unlike real instrument, the waveform produced by this is always almost identical. There needs to be much more randomization for a human sound. The Quilcom Tomsnare I think already had a knob that increased randomization of the atk and decay envelopes with each hit, so I don't see why there isn't one in this. Also, the different drum types don't seem to make much difference. I prefer the Tomsnare and the Djembe over this one.
Dr Tonka Mar 14 2022
(4 / 5)
Mar 14 2022
Very good. Not a big fan of the synthi-ness of some of the sounds, but still very good. Also liked the mod wheel changing tension on the striker. Good work!
tippy Feb 17 2022
(5 / 5)
Feb 17 2022
First of all, it sounds great out-of-the-box. But that's a fraction of it: Starting from presets and changing settings can soon turn Talking Drums into Bass Drums, Frame Drums or Bodhrans - in fact, many drums of varying nature: chromatic, non-chromatic, metallic, skin, in-between, small or BIG. Yes, finally, synthetic big drums can be programmed. But what about the true test, the largest, the most difficult and desired drums like Timpani and Taiko? Yes. With chromatic tuning, right settings and with a bit of finish from your favorite comb, tuned delay filtering or detailed EQ, reasonable Timpani can be emulated. Same goes for Taiko except it can be achieved all in-the-box without any external effects. A special mention is merited by the smart panning feature: you can emulate the much more widely desired cinematic sound of Daiko ensembles instead of just solo Odaiko. A spectacular achievement for both physical modelling of kettle drums and large drums: arguably first in useful PM synthesis of latter and certainly a first in implementing both into a single instrument interface. Applause. (Tips: for Timpani I recommend setting the three brown drums (forgot their name) as source (seems to produce the least of this undesirable metallic friction noise on the Timpani settings) and beater level to minimum. For Taiko: low non-chromatic tuning and play with multiple keys (keys played equates number of Taikos). Stereo Spread follows simple keytrack (lowest and highest notes farthest from center).)
EmEssBee Feb 14 2022
Feb 14 2022
For me, neither Quilcom plug-in can be found in Reaper UNLESS I remove a semi-colon from the end of the directory name in which Reaper finds the plug-ins (example: E:/64_bit_VST_Folder works, but E:/64_bit_VST_Folder; does NOT work until the final semi-colon is removed.) Open Options, then Preferences, then Plugins, then VST, then edit the directory name(s) where your plug-ins are found.
tippy Feb 17 2022
Feb 17 2022
Interesting. It worked out of the box here on Reaper. Could be the extraction process was somehow different for me and took care of the semicolon. Nevertheless, I like that you overlaid the problem and included the solution in case anyone needs it.
Erisian Feb 13 2022
(5 / 5)
Feb 13 2022
Nice sounds. I'm looking forward to getting some tribal rhythms going with this and the Djembe.
Fantastic! Feb 13 2022
(5 / 5)
Feb 13 2022
Fantastic plugin! If you can please do the Damaru drum also!
Drewi Feb 13 2022
(5 / 5)
Feb 13 2022
Glorious work of a genius and very gratefully received. So glad of the 32bit as although I have 64bit progs my goto doodle machine is 32bit. So giving me that version is so pleasing as is this vsti. Thanks.